Fantasy fiction is a difficult area. On the one hand, no one (agents, publishers, or readers) demands great literature. On the other hand, good story-telling remains essential - and far too many fantasy first-timers neglect the basics. As always in writing, only a perfectionist attitude will succeed, and that de-mands care with respect to story, characters and prose. For more, see our words of wisdom below ...
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Geraldine Pinch
Acclaimed fantasy fiction author

Writing Fantasy is not an easy option or a quick way to make money but
if you have the imagination to see wonders and the skill to describe
them, if you have things to say that can only be said with dragons, then
Fantasy may be your genre. The best preparation for writing Fantasy is
to read myths and legends from lots of different cultures.
Many Fantasy classics are longer than the average novel but you don't
have to write a multi-volume epic to break into the Fantasy market.
Anything from 90,000 to 200,000 words is an acceptable length. Ideally
your novel should be satisfying in its own right but have the potential
to be the first of a series.
Agents see hundreds of manuscripts set in vaguely medieval worlds in
which magic works. There will need to be something distinctive and
compelling about your manuscript to make it stand out. Don't base your
book on a role-playing game and don't feel that you have to use the
standard cast list of warriors, wizards, dragons, elves etc. Only write
about elves if you are passionately inspired by elves and have something
new to say about them.
Creating new worlds is one of the most enjoyable challenges in fiction.
Readers should feel that you know everything about your invented world
and its history. Getting to that stage may take years of thought,
planning and research. Then, be ruthlessly selective. Most of your
beloved background material should stay in your notes. Genre novels are
expected to be fast moving, so don't start with pages of scene-setting
and explanation. Plunge into the story as quickly as possible and only
tell your readers what they need to know when they need to know it.
Your basic plot doesn't have to be completely original. You might choose
to tell an old story with a new twist or from an unusual viewpoint.
There will always be a market for classic quest stories and battles
between good and evil but if you don't genuinely care about how and why
the `good guys' win, neither will your readers. If you give your heroes
unlimited magical powers it will be hard to get enough tension and
conflict into your plot.
Try to restrict the number of `Voices' you use to tell your story. If
your main viewpoint character is an outsider of some kind, this will
make it easier for your readers to identify with her or him. Your
characters don't have to speak in pseudo-archaic language but they
shouldn't all sound like American teenagers either.
Finally, remember that what works in a Fantasy film or comic, won't
necessarily work in a novel. Blow by blow accounts of sword fights can
be
boring to read and huge battle scenes just confusing. In a novel,
action scenes need to be personalized. Show what an individual warrior
is thinking and feeling as he fights and you take your readers right
inside the world of your imagination.
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